Started A New Platformer Prototype
It's been over a half month since I released Fester's Torment and went dark on this blog. But I haven't been idle. I already have a new prototype.
It's a fast paced, momentum based platformer that is a cross between Super Mario World and something like Megaman.
The influence is pretty apparent from the gameplay. Something similar to P-speed affects the height of your jumps. You fall fast when you let go of the button and you're floaty when you hold it down. You can get consecutively higher jumps by chaining jumps together without dropping momentum. It's a lot of stuff like that, where knowing the physics allows you to get that really crazy jump.