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Snow Deformation (with Godot)

Snow deformation is a cool effect where as you walk in snow, it deforms it in a trail along where you walk. There's a handful of different ways this can be done. Here I cover a way using particle effects, an orthogonal camera and a Shader on the deformed surface.


Intercepting Requests to Unlock Hidden Functionality

When you fill out a form on a website and hit submit, your browser constructs a POST request and sends it to the website so that it can decide what to do with that information. It would contain not only the data you entered into the form but information about your login session and a cross-site request forgery token (hopefully).

If you're interested in understanding a website's functionality, capturing requests as they exit your browser lets you examine how to effectively interact with the site, as these requests are crafted by developers to elicit successful responses. You can use this insight to create custom requests, which can sometimes yield intriguing results.

Let's look at how to do that with a simple example.

Do You Want to Guest Post an Article for Goeshard.Org?

It's been a while since I've done a meta post. Most of the time when I write, it's to nerd out over whatever programming project I'm working on. For the past year that's been just a lot of gamedev posts. But when I first imagined goeshard.org, this place was intended to be a hub of art, music, programming, and other DIY web projects.

I know when a lot of people set out to make an independent website their mentality is very much, "Welcome to my personal space!" That wasn't really the goal for this site. I wanted goeshard.org to be a celebration of various things across the web in general, but as working on games is very time consuming work, it's what I spend the majority of my free time thinking about. It's naturally what ends up being the primary content of the site.

Having more guest writers could be the element that elevates goeshard.org to coming closer to what I imagined and covering more topics.

Untitled Adventure in Cute Fantasy Farm?

In my brief gamedev career, I've become known for short, brutally difficult arcade games. When you're developing a game like that, it adds a certain amount of high stress once you're ready to release. You want the player to like it. You want the game to be difficult. Both of these things align very narrowly on stars when someone is really good at game design. So with the new game, that pressure is something I wanted to take out.

I'm officially in my cozy gamedev era with this new prototype.

It's been called a surrealist masterpiece by a real person.

A playable feedback request version is AVAILABLE TODAY.

Super Shirtless Guy World Postmortem

Back in December I started a platformer prototype. In February I entered it into a marathon game jam, which is an exercise where participants enter an existing project that they'd like to push themselves to finish and everyone presents their work a month later.

What became of this project is Super Shirtless Guy World, which I consider to be a massive failure despite the game working and being relatively bug free. Basically no one understands it or likes it. In this post I'm going to try to cope but also figure out how I might avoid several pitfalls in the future.

From Firefox to Ungoogled Chromium

Classic Firefox Icon

This past Wednesday Mozilla dropped a bombshell.

When you upload or input information through Firefox, you hereby grant us a nonexclusive, royalty-free, worldwide license to use that information.

Ungoogled Chromium Red Icon

For many years I was very proud to be a Mozilla user. Over time I came to think of them as the lesser of two evils. And now, I just don't want anything to do with them.

I switched to Ungoogled Chromium and inside are some details.