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period blood scooped out of a public toilet used by taylor swift

period blood scooped out of a public toilet used by taylor swift

Experience the raw essence of Taylor Swift's artistry like never before with Bloodline Melody - a limited edition, authentic vial filled with the crimson elixir of her menstrual cycle. Unfiltered. Unadulterated. Unmistakably her.

Each drop tells a story of strength, vulnerability, and the fiery passion that fuels the heart of a pop legend. Own a piece of history that's as real as her lyrics. Get closer to Taylor than ever thought possible. Act now and secure your vial of Bloodline Melody before they're all snatched up.

Availability is as scarce as the authenticity of this once-in-a-lifetime offer.

Are you ready to uncork the truth?

Using Tiled Object Layers with Defold Tilemaps

Defold is great, but when it comes to designing levels, integrating an external tool like Tiled can significantly enhance your workflow. Tiled is a free, open-source map editor that supports a wide range of formats and allows you to create tile-based game worlds with ease. It's snappy, fast, highly extendable, and its been around for as long as I can remember.

Tiled Layers

What's even better is that out of the box, it supports exporting Defold tilemaps and collections. What's slightly disappointing is that after getting Tiled-pilled, you realize there's a lot of things it would be nice to specify in the level editor that you can't because Defold tilemaps do not support those features.

I'm going to show you how I set object spawn positions in Tiled, export them as JSON, and load them with Defold.

Started A New Platformer Prototype

It's been over a half month since I released Fester's Torment and went dark on this blog. But I haven't been idle. I already have a new prototype.

It's a fast paced, momentum based platformer that is a cross between Super Mario World and something like Megaman.

The influence is pretty apparent from the gameplay. Something similar to P-speed affects the height of your jumps. You fall fast when you let go of the button and you're floaty when you hold it down. You can get consecutively higher jumps by chaining jumps together without dropping momentum. It's a lot of stuff like that, where knowing the physics allows you to get that really crazy jump.

Fester's Torment Version 2.0 Beta Release

Fester's Torment Version 2.0 Beta Release

This game started as a clone of Halls of Torment but transmogrified into a Shoot 'Em Up style hybrid. It features a day and night cycle, in which waves of enemies are more aggressive during the day, and at night you have time to prepare for the next wave. The goal is to survive for 5 minutes.

Play the Game on itch.io

Or try it here if your screen is big enough. I'll talk more about the release below.

My Complete Defold Render Script

If you're planning to modify the render script yourself, expect to find only partial examples online. You’ll need to combine techniques from various scripts and spend time with the render pipeline manual and the render API. This process involves a lot of trial and error, so be prepared to dig into the code and make sense of it.

Here’s my consolidated Defold render script—a mix between the example script from this light map tutorial by UnfoldingGamedev and the default render script.

While I didn’t write most of this code, I’ll indicate the parts that I did, and otherwise how I got here.

Follow on Twitter, Bluesky and Mastodon

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Throw Your Game in the Trash Thursday

Working on the game has been pretty frustrating lately. It's one of the reasons I started writing in this blog: I was looking for something more relaxing to do as a diversion. But of course eventually I got back to the game, and while I have made some progress, I've spent a lot of time fighting to make progress.

In this post, I'm going to run through latest features and then I'm throwing this POS in the trash for the rest of the day. And possibly tomorrow.

Song of the Year: Mario Kart Contigo

Sometimes the algorithm blesses you with the digital equivalent of finding buried treasure in your backyard. This time, it wasn’t some cursed creepypasta or another YouTube conspiracy deep-dive. I’m hit with Mario Kart Contigo by LAURASAD.



Is This a Fester's Quest Spiritual Successor?

Fester's Quest for the NES

Wow. You really clicked on this didn't you? Welcome to my gamedev blog I guess.

Introducing my Game, Fester's Torment

This project was intended to be a cross between Halls of Torment -- a Vampire Survivors clone featuring an infinite, wrapping map that spawns hordes of enemies -- and Fester's Quest, the infamous NES game based on the Addam's Family character. I say was because the direction of the game changed halfway through making it.

And I'm honestly not sure if the end result has any connection to Fester's Quest at all.